Gex 1.0
|
func gexGetLeaderAi | ( | ) |
func gexGetLeaderTarget | ( | ) |
func gexGetRange | ( | ) |
func gexIsEnable | ( | ) |
func gexIsEnableAutoPick | ( | ) |
func gexIsEnableAutoResuscitation | ( | ) |
func gexIsEnableAutoSkill | ( | ) |
func gexIsEnableCheckPosition | ( | ) |
func gexIsEnableCrossFire | ( | ) |
func gexIsEnableForceAttack | ( | ) |
func gexIsEnableFullPick | ( | ) |
func gexIsEnableFullRange | ( | ) |
func gexIsEnableNoAttack | ( | ) |
func gexNextRange | ( | ) |
func gexSetEnable | ( | enable | ) |
func gexSetLeaderAi | ( | leaderAi | ) |
func gexToggleAutoPick | ( | ) |
func gexToggleAutoResuscitation | ( | ) |
func gexToggleAutoSkill | ( | ) |
func gexToggleCheckPosition | ( | ) |
func gexToggleCrossFire | ( | ) |
func gexToggleForceAttack | ( | ) |
func gexToggleFullPick | ( | ) |
func gexToggleFullRange | ( | ) |
func gexToggleNoAttack | ( | ) |
func gexToggleShowInfo | ( | ) |
var g_gexFullPick = false |
var g_gexIsEnable = true |
var g_gexIsEnableAutoPick = true |
var g_gexIsEnableAutoResuscitation = false |
var g_gexIsEnableAutoSkill = false |
var g_gexIsEnableCheckPosition = true |
var g_gexIsEnableCrossFire = false |
var g_gexIsEnableForceAttack = false |
var g_gexIsEnableFullRange = false |
var g_gexIsEnableNoAttack = false |
var g_gexIsEnableShowInfo = false |
var g_gexLeaderAi = nil |
var g_gexRange = 2 |