|
Gex 1.0
|
| func gexGetLeaderAi | ( | ) |
| func gexGetLeaderTarget | ( | ) |

| func gexGetRange | ( | ) |
| func gexIsEnable | ( | ) |
| func gexIsEnableAutoPick | ( | ) |
| func gexIsEnableAutoResuscitation | ( | ) |
| func gexIsEnableAutoSkill | ( | ) |
| func gexIsEnableCheckPosition | ( | ) |
| func gexIsEnableCrossFire | ( | ) |
| func gexIsEnableForceAttack | ( | ) |
| func gexIsEnableFullPick | ( | ) |
| func gexIsEnableFullRange | ( | ) |
| func gexIsEnableNoAttack | ( | ) |
| func gexNextRange | ( | ) |

| func gexSetEnable | ( | enable | ) |

| func gexSetLeaderAi | ( | leaderAi | ) |
| func gexToggleAutoPick | ( | ) |

| func gexToggleAutoResuscitation | ( | ) |

| func gexToggleAutoSkill | ( | ) |

| func gexToggleCheckPosition | ( | ) |

| func gexToggleCrossFire | ( | ) |

| func gexToggleForceAttack | ( | ) |

| func gexToggleFullPick | ( | ) |

| func gexToggleFullRange | ( | ) |

| func gexToggleNoAttack | ( | ) |

| func gexToggleShowInfo | ( | ) |

| var g_gexFullPick = false |
| var g_gexIsEnable = true |
| var g_gexIsEnableAutoPick = true |
| var g_gexIsEnableAutoResuscitation = false |
| var g_gexIsEnableAutoSkill = false |
| var g_gexIsEnableCheckPosition = true |
| var g_gexIsEnableCrossFire = false |
| var g_gexIsEnableForceAttack = false |
| var g_gexIsEnableFullRange = false |
| var g_gexIsEnableNoAttack = false |
| var g_gexIsEnableShowInfo = false |
| var g_gexLeaderAi = nil |
| var g_gexRange = 2 |
1.7.3