|
DNX 1.0
|
| func switchAngieCannon | ( | ) |

| func switchAttack | ( | index | ) |

| func switchAutoBullet | ( | index | ) |

| func switchAutoHP | ( | ) |

| func switchAutoHPSpeed | ( | ) |

| func switchAutoRecover | ( | ) |

| func switchAutoResuscitation | ( | ) |

| func switchAutoSkillTimer | ( | skillIndex | ) |

| func switchAutoSP | ( | ) |

| func switchCommonItem | ( | index | ) |

| func switchCrystalPrison | ( | ) |

| func switchFamilyHeal | ( | ) |

| func switchFollowLeader | ( | ) |

| func switchHeal | ( | ) |

| func switchManualTarget | ( | ) |

| func switchNavCam | ( | ) |

| func switchNearTargetCheck | ( | ) |

| func switchPick | ( | index | ) |

| func switchRange | ( | ) |

| func switchSaveAutoSkill | ( | ) |

| func switchShowInfo | ( | ) |

| func switchSkill | ( | index | , |
| slot | |||
| ) |

| func switchSubHeal | ( | ) |

| func switchSummonFixedPos | ( | ) |

| var g_angieCannon = true |
| var g_attack = { true, true, true } |
| var g_autoBullet = { false, false, false } |
| var g_autoHP = 0 |
| var g_autoHPSpeed = false |
| var g_autoRecover = false |
| var g_autoResuscitation = false |
| var g_autoSkillTimer |
{
{
elapse = { 0, 0, 0, 0, 0, 0 },
time = { 0, 0, 0, 0, 0, 0 },
},
{
elapse = { 0, 0, 0, 0, 0, 0 },
time = { 0, 0, 0, 0, 0, 0 },
},
{
elapse = { 0, 0, 0, 0, 0, 0 },
time = { 0, 0, 0, 0, 0, 0 },
},
}
| var g_autoSP = { 0, 0, 0 } |
| var g_commonItem |
{
time = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}
| var g_crystalPrison = false |
| var g_familyHeal = false |
| var g_followLeader = false |
| var g_heal = true |
| var g_manualTarget = true |
| var g_navCam = false |
| var g_nearTargetCheck = false |
| var g_pick = { false, false, false } |
| var g_range = 1500 |
| var g_saveAutoSkill = true |
| var g_showInfo = false |
| var g_skill |
{
{
{ value = 0, time = 0, },
{ value = 0, time = 0, },
{ value = 0, time = 0, },
},
{
{ value = 0, time = 0, },
{ value = 0, time = 0, },
{ value = 0, time = 0, },
},
{
{ value = 0, time = 0, },
{ value = 0, time = 0, },
{ value = 0, time = 0, },
},
}
| var g_subHeal = true |
| var g_summonFixedPos = true |
1.7.3