DNX 1.0
Functions | Variables

DNX_OPTION.cpp File Reference

Functions

func switchAttack (index)
func switchPick (index)
func switchHeal ()
func switchSubHeal ()
func switchAutoHP ()
func switchAutoSP ()
func switchSummonFixedPos ()
func switchRange ()
func switchFollowLeader ()
func switchFamilyHeal ()
func switchAutoHPSpeed ()
func switchShowInfo ()
func switchNavCam ()
func switchNearTargetCheck ()
func switchCrystalPrison ()
func switchAutoRecover ()
func switchSaveAutoSkill ()
func switchAutoResuscitation ()
func switchAngieCannon ()
func switchAutoBullet (index)
func switchSkill (index, slot)
func switchManualTarget ()
func switchAutoSkillTimer (skillIndex)
func switchCommonItem (index)

Variables

var g_attack = { true, true, true }
var g_pick = { false, false, false }
var g_heal = true
var g_subHeal = true
var g_autoHP = 0
var g_autoSP = { 0, 0, 0 }
var g_summonFixedPos = true
var g_range = 1500
var g_followLeader = false
var g_familyHeal = false
var g_autoHPSpeed = false
var g_showInfo = false
var g_navCam = false
var g_nearTargetCheck = false
var g_crystalPrison = false
var g_autoRecover = false
var g_saveAutoSkill = true
var g_autoResuscitation = false
var g_angieCannon = true
var g_autoBullet = { false, false, false }
var g_skill
var g_manualTarget = true
var g_autoSkillTimer
var g_commonItem

Function Documentation

func switchAngieCannon ( )

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func switchAttack ( index  )

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func switchAutoBullet ( index  )

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func switchAutoHP ( )

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func switchAutoHPSpeed ( )

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func switchAutoRecover ( )

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func switchAutoResuscitation ( )

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func switchAutoSkillTimer ( skillIndex  )

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func switchAutoSP ( )

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func switchCommonItem ( index  )

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func switchCrystalPrison ( )

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func switchFamilyHeal ( )

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func switchFollowLeader ( )

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func switchHeal ( )

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func switchManualTarget ( )

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func switchNavCam ( )

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func switchNearTargetCheck ( )

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func switchPick ( index  )

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func switchRange ( )

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func switchSaveAutoSkill ( )

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func switchShowInfo ( )

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func switchSkill ( index  ,
slot   
)

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func switchSubHeal ( )

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func switchSummonFixedPos ( )

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Variable Documentation

var g_angieCannon = true
var g_attack = { true, true, true }
var g_autoBullet = { false, false, false }
var g_autoHP = 0
var g_autoHPSpeed = false
var g_autoRecover = false
var g_autoResuscitation = false
Initial value:
{
    {
        elapse = { 0, 0, 0, 0, 0, 0 },
        time   = { 0, 0, 0, 0, 0, 0 },
    },
    {
        elapse = { 0, 0, 0, 0, 0, 0 },
        time   = { 0, 0, 0, 0, 0, 0 },
    },
    {
        elapse = { 0, 0, 0, 0, 0, 0 },
        time   = { 0, 0, 0, 0, 0, 0 },
    },
}
var g_autoSP = { 0, 0, 0 }
Initial value:
{
    time = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}
var g_crystalPrison = false
var g_familyHeal = false
var g_followLeader = false
var g_heal = true
var g_manualTarget = true
var g_navCam = false
var g_nearTargetCheck = false
var g_pick = { false, false, false }
var g_range = 1500
var g_saveAutoSkill = true
var g_showInfo = false
var g_skill
Initial value:
{
    {
        { value = 0, time = 0, },
        { value = 0, time = 0, },
        { value = 0, time = 0, },
    },
    {
        { value = 0, time = 0, },
        { value = 0, time = 0, },
        { value = 0, time = 0, },
    },
    {
        { value = 0, time = 0, },
        { value = 0, time = 0, },
        { value = 0, time = 0, },
    },
}
var g_subHeal = true
var g_summonFixedPos = true