DNX 1.0
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func switchAngieCannon | ( | ) |
func switchAttack | ( | index | ) |
func switchAutoBullet | ( | index | ) |
func switchAutoHP | ( | ) |
func switchAutoHPSpeed | ( | ) |
func switchAutoRecover | ( | ) |
func switchAutoResuscitation | ( | ) |
func switchAutoSkillTimer | ( | skillIndex | ) |
func switchAutoSP | ( | ) |
func switchCommonItem | ( | index | ) |
func switchCrystalPrison | ( | ) |
func switchFamilyHeal | ( | ) |
func switchFollowLeader | ( | ) |
func switchHeal | ( | ) |
func switchManualTarget | ( | ) |
func switchNavCam | ( | ) |
func switchNearTargetCheck | ( | ) |
func switchPick | ( | index | ) |
func switchRange | ( | ) |
func switchSaveAutoSkill | ( | ) |
func switchShowInfo | ( | ) |
func switchSkill | ( | index | , |
slot | |||
) |
func switchSubHeal | ( | ) |
func switchSummonFixedPos | ( | ) |
var g_angieCannon = true |
var g_attack = { true, true, true } |
var g_autoBullet = { false, false, false } |
var g_autoHP = 0 |
var g_autoHPSpeed = false |
var g_autoRecover = false |
var g_autoResuscitation = false |
var g_autoSkillTimer |
{ { elapse = { 0, 0, 0, 0, 0, 0 }, time = { 0, 0, 0, 0, 0, 0 }, }, { elapse = { 0, 0, 0, 0, 0, 0 }, time = { 0, 0, 0, 0, 0, 0 }, }, { elapse = { 0, 0, 0, 0, 0, 0 }, time = { 0, 0, 0, 0, 0, 0 }, }, }
var g_autoSP = { 0, 0, 0 } |
var g_commonItem |
{ time = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }
var g_crystalPrison = false |
var g_familyHeal = false |
var g_followLeader = false |
var g_heal = true |
var g_manualTarget = true |
var g_navCam = false |
var g_nearTargetCheck = false |
var g_pick = { false, false, false } |
var g_range = 1500 |
var g_saveAutoSkill = true |
var g_showInfo = false |
var g_skill |
{ { { value = 0, time = 0, }, { value = 0, time = 0, }, { value = 0, time = 0, }, }, { { value = 0, time = 0, }, { value = 0, time = 0, }, { value = 0, time = 0, }, }, { { value = 0, time = 0, }, { value = 0, time = 0, }, { value = 0, time = 0, }, }, }
var g_subHeal = true |
var g_summonFixedPos = true |