AINUTKUNGX
|
Functions | |
func | SKILLSAVE_SWITCH () |
func | ChangeAiStance (self, stanceIndex) |
func | GetAiIndex (self) |
func | ReInit () |
func | Initialize (self, selfAi) |
func | COMMAND_RESET () |
func | COMMAND_RESET2 () |
func | SKILL_RESET () |
func | SRC_AI_LIB_RESETTIME () |
func | GetCharType (jobindex) |
func | Tastics_Char1 () |
func | Tastics_Char2 () |
func | Tastics_Char3 () |
func | SRC_AI_LIB_BUGITEMRESET () |
func | SCR_AI_BOT_ALARM () |
func | SCR_AI_LIB_USEPOTION_AUTO (self, selfAi) |
func | CheckHP (self, selfAi) |
func | AUTO_HP_SPEED_SWITCH () |
func | SETAUTOHPSPEED (option) |
func | SCR_AI_LIB_AUTO_KEEP (selfAi) |
func | SCR_AI_LIB_AUTO_KEEP_TURN_OFF_ATTACK (self, selfAi) |
func | SCR_AI_LIB_SKILL_AUTO2 (self, selfAi) |
func | SCR_AI_LIB_SKILLAUTO2 (charnum, skillno, selfAi) |
func | SCR_AI_LIB_SKILL_AUTO (self, selfAi) |
func | SCR_AI_LIB_SKILL2_AUTO (self, selfAi) |
func | CHAR_1_SKILL2_SWITCH () |
func | CHAR_2_SKILL2_SWITCH () |
func | CHAR_3_SKILL2_SWITCH () |
func | SCR_AI_LIB_SKILL3_AUTO (self, selfAi) |
func | CHAR_1_SKILL3_SWITCH () |
func | CHAR_2_SKILL3_SWITCH () |
func | CHAR_3_SKILL3_SWITCH () |
func | SCR_AI_LIB_TIMER () |
func | SCR_AI_LIB_TIMERX () |
func | SCR_BULLET_MODE (self, selfAi) |
func | PING_CHECK (selfAi) |
func | AUTO_BROAD (selfAi) |
func | AUTO_CALL (selfAi) |
func | AUTO_RECOVERX (selfAi) |
func | AUTO_USEITEMCOMMON7 (selfAi) |
func | AUTO_USEITEMCOMMON8 (selfAi) |
func | AUTO_USEITEMCOMMON9 (selfAi) |
func | AUTO_USEITEMCOMMON10 (selfAi) |
func | AIBuff (selfAi, char, job, type, skillno, jobtype, pcIndex) |
func | SCR_FORTITUDO_BUFF (self, selfAi) |
func | SCR_AI_LIB_TACTICAL (self, selfAi) |
func | SCR_AI_LIB_TACTICAL2 (self, selfAi) |
func | NAVCAM_MD () |
func | INFO_MD () |
func | PCLVL_MD () |
func | CBOX_MD () |
func | NPC_MD () |
func | FAM_MD () |
func | SCR_SELF_BUFF (self, selfAi) |
func | SCR_AI_LIB_EXPERT (self, selfAi) |
func | SCR_PROVOKE (self, selfAi) |
func | SCR_KNEEL (self, selfAi) |
func | SCR_LEVITATION (self, selfAi) |
func | SCR_LEVITATION2 (self, selfAi) |
func | SCR_AI_LIB_CATHERINE (self, selfAi) |
func | SCR_AI_LIB_JACK (self, selfAi) |
func | SCR_AI_LIB_YEGANEH (self, selfAi) |
func | SCR_AI_LIB_VIKI (self, selfAi) |
func | SCR_AI_LIB_UNHOLD (selfAi, prevTS) |
func | SCR_AI_LIB_USERTARGET (selfAi) |
func | SCR_AI_LIB_USERSKILL (selfAi) |
func | SCR_AI_LIB_HEALING (self, selfAi) |
func | SCR_AI_LIB_SUBHEALING (self, selfAi) |
func | IsAiDead (selfAi) |
func | SCR_RESURRECTION (self, selfAi) |
func | SCR_AI_LIB_NEARTARGET (self, selfAi) |
func | SCR_AI_LIB_NEARTARGET_ON_HOLD (self, selfAi) |
func | SCR_AI_LIB_ATTACKER_KEEPPOSITION (self, selfAi) |
func | SCR_AI_LIB_KEEPPOSITION_DIST (selfAi, dist) |
func | SCR_AI_LIB_HEALER_KEEPPOSITION (selfAi) |
func | SCR_AI_LIB_PUPPET_KEEPPOSITION (selfAi) |
func | SCR_AI_LIB_KEEP_BATTLE_POSITION (selfAi) |
func | SCR_AI_LIB_HEALER_FOLLOW_CHA_1_TARGET (self, selfAi) |
func | SCR_AI_LIB_PUPPET_FOLLOW_CHA_1_TARGET (self, selfAi) |
func | SCR_AI_LIB_CATH_MODE (self, selfAi) |
func | SCR_AI_LIB_ATTACKTARGET (self, selfAi) |
func | SCR_AI_LIB_TARGETAVAILABLE (selfAi) |
func | SCR_AI_LIB_SKILLUSING (selfAi, prevTS) |
func | SCR_AI_LIB_HOLD (selfAi) |
func | SCR_AI_LIB_OUTOFRANGE (selfAi) |
func | SCR_AI_LIB_NEARITEM_AUTO (self, selfAi) |
func | SCR_AI_LIB_NEARITEM (self, selfAi) |
func | SCR_AI_LIB_TARGETITEM_AUTO (selfAi, prevTS) |
func | SCR_AI_LIB_TARGETITEM (self, selfAi) |
func | SCR_AI_LIB_CLEARALLTARGET (selfAi) |
func | SCR_AI_LIB_TARGETKD (selfAi) |
func | POTION_AUTO_SWITCH () |
func | AUTO_KEEP_SWITCH () |
func | HEAL_AUTO_SWITCH () |
func | MANUAL_TARGET_SWITCH () |
func | CHAR_1_AI_SWITCH () |
func | CHAR_2_AI_SWITCH () |
func | CHAR_3_AI_SWITCH () |
func | CHAR_1_AI_SWITCH2 () |
func | CHAR_2_AI_SWITCH2 () |
func | CHAR_3_AI_SWITCH2 () |
func | CHAR_1_BUFF_SWITCH () |
func | CHAR_2_BUFF_SWITCH () |
func | CHAR_3_BUFF_SWITCH () |
func | CHAR_1_BUFF_SWITCH2 () |
func | CHAR_2_BUFF_SWITCH2 () |
func | CHAR_3_BUFF_SWITCH2 () |
func | CHAR_1_SKILL_Q () |
func | CHAR_1_SKILL_W () |
func | CHAR_1_SKILL_E () |
func | CHAR_1_SKILL_R () |
func | CHAR_1_SKILL_T () |
func | CHAR_1_SKILL_Y () |
func | CHAR_2_SKILL_A () |
func | CHAR_2_SKILL_S () |
func | CHAR_2_SKILL_D () |
func | CHAR_2_SKILL_F () |
func | CHAR_2_SKILL_G () |
func | CHAR_2_SKILL_H () |
func | CHAR_3_SKILL_Z () |
func | CHAR_3_SKILL_X () |
func | CHAR_3_SKILL_C () |
func | CHAR_3_SKILL_V () |
func | CHAR_3_SKILL_B () |
func | CHAR_3_SKILL_N () |
func | CHAR_1_SKILL_SWITCH () |
func | CHAR_2_SKILL_SWITCH () |
func | CHAR_3_SKILL_SWITCH () |
func | JACK_RANGE_SWITCH () |
func | BUILDNEAR_SW_RANGE_SWITCH () |
func | AP_RANGE_SWITCH () |
func | Follow_1_SWITCH () |
func | HEAL_TYPE_SWITCH () |
func | CHA_1_PICK_SWITCH () |
func | CHA_2_PICK_SWITCH () |
func | CHA_3_PICK_SWITCH () |
func | CHA_1_ATTACK_SWITCH () |
func | CHA_2_ATTACK_SWITCH () |
func | CHA_3_ATTACK_SWITCH () |
func | RESUS_AUTO_SWITCH () |
func | ANGIE_MODE_SWITCH () |
func | PING_SWITCH () |
func | AUTO_RECOVER () |
func | BROAD_SWITCH () |
func | USEITEM7_SWITCH () |
func | USEITEM8_SWITCH () |
func | USEITEM9_SWITCH () |
func | USEITEM10_SWITCH () |
func | CALL_SWITCH () |
func | BULLET_MODE (BM) |
func | AUTO_SP_SWITCH () |
func | SCR_AI_LIB_MAXSP (self) |
func | SCR_AI_LIB_MPHP (self, type) |
func | SCR_AI_LIB_AUTOSP (self) |
func | MY_AI_RANGER_SEL (selfAi) |
func | SCR_AI_LIB_AUTOSKILLTIME (idx) |
func | switch_num (numidx) |
func | SRC_AI_LIB_COMMONITEM (self, selfAi) |
func | BUG_RESET_SWITCH () |
func | MASTER_RESET_SWITCH () |
func | MASTER_RESET2ND () |
Variables | |
var | SP1 = 0 |
var | Jack_Range = 'ON CLOSE' |
var | Init = 'NO' |
var | Reset = 'NOW' |
var | reInit = 'NOW' |
var | BugItemReset = 'Bug Item Reset' |
var | SP2 = 0 |
var | AP_Range = 1500 |
var | First = 'STOP' |
var | AI1 |
var | AI2 |
var | AI3 |
var | SP3 = 0 |
var | Follow_1 = 'OFF' |
var | Keep_SW = 'OFF' |
var | self1 = 'NO' |
var | job1 = 'NONE' |
var | job1type = 'NONE' |
var | job1type_User = 'AUTO' |
var | self2 = 'NO' |
var | job2 = 'NONE' |
var | job2type = 'NONE' |
var | job2type_User = 'AUTO' |
var | self3 = 'NO' |
var | job3 = 'NONE' |
var | job3type = 'NONE' |
var | job3type_User = 'AUTO' |
var | MIN_range = 500 |
MAX_range | |
var | SK1_T = 0 |
var | SK1 |
var | g_isDead1 = 'NO' |
var | Heal_SW = 'ON HEALER' |
var | HP = 60 |
var | SK2_SW = 'OFF' |
var | SK2_T = 0 |
var | SK2 |
var | g_isDead2 = 'NO' |
var | Pot_SW = 'ON HP 60%' |
var | Heal_TP = 'FAMILY' |
var | SK3_SW = 'OFF' |
var | SK3_T = 0 |
var | SK3 |
var | g_isDead3 = 'NO' |
var | Resus_SW = 'OFF' |
var | AUTO_SP = 'OFF' |
var | skill1chr = {0, 0, 0, 0, 0, 0} |
var | skill2chr = {0, 0, 0, 0, 0, 0} |
var | skill3chr = {0, 0, 0, 0, 0, 0} |
var | skill1tim = {0, 0, 0, 0, 0, 0} |
var | skill2tim = {0, 0, 0, 0, 0, 0} |
var | skill3tim = {0, 0, 0, 0, 0, 0} |
var | skill1count = {0, 0, 0, 0, 0, 0} |
var | skill2count = {0, 0, 0, 0, 0, 0} |
var | skill3count = {0, 0, 0, 0, 0, 0} |
var | Buff1 = 'OFF' |
var | Item1 = 'OFF' |
var | Buff1_T1 = 9000 |
var | Buff1_T2 = 9000 |
var | Buff1_T3 = 9000 |
var | Prov1_T = 0 |
var | BB1 |
var | Buff2 = 'OFF' |
var | Item2 = 'OFF' |
var | Buff2_T1 = 9000 |
var | Buff2_T2 = 9000 |
var | Buff2_T3 = 9000 |
var | Prov2_T = 0 |
var | BB2 |
var | Buff3 = 'OFF' |
var | Item3 = 'OFF' |
var | Buff3_T1 = 9000 |
var | Buff3_T2 = 9000 |
var | Buff3_T3 = 9000 |
var | Prov3_T = 0 |
var | BB3 |
var | Buff4_T1 = 0 |
var | Buff4_T2 = 0 |
var | Buff4_T3 = 0 |
var | Buff4_1 = 'OFF' |
var | Buff4_2 = 'OFF' |
var | Buff4_3 = 'OFF' |
var | Buff_typ1 = 0 |
var | Buff_typ2 = 0 |
var | Buff_typ3 = 0 |
var | Buff_typ4 = 0 |
var | Buff_typ5 = 0 |
var | Buff_typ6 = 0 |
var | BuffExpOfTypeCha1 = 'OFF' |
var | BuffExpOfTypeCha2 = 'OFF' |
var | BuffExpOfTypeCha3 = 'OFF' |
Buff5_T1 = 9000 | |
Buff5_T2 = 9000 | |
Buff5_T3 = 9000 | |
Buff6_T1 = 9000 | |
Buff6_T2 = 9000 | |
Buff6_T3 = 9000 | |
var | gTempLead = 0 |
var | gIsBuffing = 0 |
var | gOldJob1 |
var | gOldJob2 |
var | gOldJob3 |
var | firstload = 0 |
var | Loading = 'NO' |
var | Loading_OK = 'NO' |
var | broad |
var | info_mode = 'NO' |
var | pclvl_mode = 'NO' |
var | cbox_mode = 'NO' |
var | npc_mode = 'NO' |
var | SkillSave = 'ON' |
var | useitem7 = 'OFF' |
var | useitem8 = 'OFF' |
var | useitem9 = 'OFF' |
var | useitem10 = 'OFF' |
var | AUTORECOVER |
var | fam_mode |
var | CharJob2 |
var | CharJob3 |
var | ItemUse |
var | Levi2_Keep |
var | Levi3_Keep |
var | Levi1_SW = 'OFF' |
var | Levi2_SW = 'OFF' |
var | Levi3_SW = 'OFF' |
var | spcounter = 0 |
var | Pick1 = 'OFF' |
var | Attack1 = 'ON' |
var | Chk1 |
var | Pick2 = 'OFF' |
var | Attack2 = 'ON' |
var | Chk2 |
var | Pick3 = 'OFF' |
var | Attack3 = 'ON' |
var | Chk3 |
var | Sum1 = 'OFF' |
var | C1T1 = 0 |
var | C1T2 = 0 |
var | C1T3 = 0 |
var | C1T4 = 0 |
var | C1T5 = 0 |
var | C1T6 = 0 |
var | C1T7 = 0 |
var | Sum2 = 'OFF' |
var | C2T1 = 0 |
var | C2T2 = 0 |
var | C2T3 = 0 |
var | C2T4 = 0 |
var | C2T5 = 0 |
var | C2T6 = 0 |
var | C2T7 = 0 |
var | Sum3 = 'OFF' |
var | C3T1 = 0 |
var | C3T2 = 0 |
var | C3T3 = 0 |
var | C3T4 = 0 |
var | C3T5 = 0 |
var | C3T6 = 0 |
var | C3T7 = 0 |
var | ANGIE_MODE = 'CANNON/PROPELLER' |
var | BULLET1 = 'OFF' |
var | BULLET2 = 'OFF' |
var | BULLET3 = 'OFF' |
var | SK12_SW = 'OFF' |
var | SK12_T = 0 |
var | SK12 |
var | SK22_SW = 'OFF' |
var | SK22_T = 0 |
var | SK22 |
var | SK32_SW = 'OFF' |
var | SK32_T = 0 |
var | SK32 |
var | SK13_SW = 'OFF' |
var | SK13_T = 0 |
var | SK13 |
var | SK23_SW = 'OFF' |
var | SK23_T = 0 |
var | SK23 |
var | SK33_SW = 'OFF' |
var | SK33_T = 0 |
var | SK33 |
var | Manual_Target = 'OFF' |
var | ItemCount1 = 0 |
var | ItemCount2 = 0 |
var | ItemCount3 = 0 |
InitCount = 0 | |
var | BugItem1 |
var | BugItem2 |
var | BugItem3 |
var | AutoHPSpeed = 'OFF' |
func AIBuff | ( | selfAi | , |
char | , | ||
job | , | ||
type | , | ||
skillno | , | ||
jobtype | , | ||
pcIndex | |||
) |
func ANGIE_MODE_SWITCH | ( | ) |
func AP_RANGE_SWITCH | ( | ) |
func AUTO_BROAD | ( | selfAi | ) |
func AUTO_CALL | ( | selfAi | ) |
func AUTO_HP_SPEED_SWITCH | ( | ) |
func AUTO_KEEP_SWITCH | ( | ) |
func AUTO_RECOVER | ( | ) |
func AUTO_RECOVERX | ( | selfAi | ) |
func AUTO_SP_SWITCH | ( | ) |
func AUTO_USEITEMCOMMON10 | ( | selfAi | ) |
func AUTO_USEITEMCOMMON7 | ( | selfAi | ) |
func AUTO_USEITEMCOMMON8 | ( | selfAi | ) |
func AUTO_USEITEMCOMMON9 | ( | selfAi | ) |
func BROAD_SWITCH | ( | ) |
func BUG_RESET_SWITCH | ( | ) |
func BUILDNEAR_SW_RANGE_SWITCH | ( | ) |
func BULLET_MODE | ( | BM | ) |
func CALL_SWITCH | ( | ) |
func CBOX_MD | ( | ) |
func CHA_1_ATTACK_SWITCH | ( | ) |
func CHA_1_PICK_SWITCH | ( | ) |
func CHA_2_ATTACK_SWITCH | ( | ) |
func CHA_2_PICK_SWITCH | ( | ) |
func CHA_3_ATTACK_SWITCH | ( | ) |
func CHA_3_PICK_SWITCH | ( | ) |
func ChangeAiStance | ( | self | , |
stanceIndex | |||
) |
func CHAR_1_AI_SWITCH | ( | ) |
func CHAR_1_AI_SWITCH2 | ( | ) |
func CHAR_1_BUFF_SWITCH | ( | ) |
func CHAR_1_BUFF_SWITCH2 | ( | ) |
func CHAR_1_SKILL2_SWITCH | ( | ) |
func CHAR_1_SKILL3_SWITCH | ( | ) |
func CHAR_1_SKILL_E | ( | ) |
func CHAR_1_SKILL_Q | ( | ) |
func CHAR_1_SKILL_R | ( | ) |
func CHAR_1_SKILL_SWITCH | ( | ) |
func CHAR_1_SKILL_T | ( | ) |
func CHAR_1_SKILL_W | ( | ) |
func CHAR_1_SKILL_Y | ( | ) |
func CHAR_2_AI_SWITCH | ( | ) |
func CHAR_2_AI_SWITCH2 | ( | ) |
func CHAR_2_BUFF_SWITCH | ( | ) |
func CHAR_2_BUFF_SWITCH2 | ( | ) |
func CHAR_2_SKILL2_SWITCH | ( | ) |
func CHAR_2_SKILL3_SWITCH | ( | ) |
func CHAR_2_SKILL_A | ( | ) |
func CHAR_2_SKILL_D | ( | ) |
func CHAR_2_SKILL_F | ( | ) |
func CHAR_2_SKILL_G | ( | ) |
func CHAR_2_SKILL_H | ( | ) |
func CHAR_2_SKILL_S | ( | ) |
func CHAR_2_SKILL_SWITCH | ( | ) |
func CHAR_3_AI_SWITCH | ( | ) |
func CHAR_3_AI_SWITCH2 | ( | ) |
func CHAR_3_BUFF_SWITCH | ( | ) |
func CHAR_3_BUFF_SWITCH2 | ( | ) |
func CHAR_3_SKILL2_SWITCH | ( | ) |
func CHAR_3_SKILL3_SWITCH | ( | ) |
func CHAR_3_SKILL_B | ( | ) |
func CHAR_3_SKILL_C | ( | ) |
func CHAR_3_SKILL_N | ( | ) |
func CHAR_3_SKILL_SWITCH | ( | ) |
func CHAR_3_SKILL_V | ( | ) |
func CHAR_3_SKILL_X | ( | ) |
func CHAR_3_SKILL_Z | ( | ) |
func CheckHP | ( | self | , |
selfAi | |||
) |
func COMMAND_RESET | ( | ) |
func COMMAND_RESET2 | ( | ) |
func FAM_MD | ( | ) |
func Follow_1_SWITCH | ( | ) |
func GetAiIndex | ( | self | ) |
func GetCharType | ( | jobindex | ) |
func HEAL_AUTO_SWITCH | ( | ) |
func HEAL_TYPE_SWITCH | ( | ) |
func INFO_MD | ( | ) |
func Initialize | ( | self | , |
selfAi | |||
) |
func IsAiDead | ( | selfAi | ) |
func JACK_RANGE_SWITCH | ( | ) |
func MANUAL_TARGET_SWITCH | ( | ) |
func MASTER_RESET2ND | ( | ) |
func MASTER_RESET_SWITCH | ( | ) |
func MY_AI_RANGER_SEL | ( | selfAi | ) |
func NAVCAM_MD | ( | ) |
func NPC_MD | ( | ) |
func PCLVL_MD | ( | ) |
func PING_CHECK | ( | selfAi | ) |
func PING_SWITCH | ( | ) |
func POTION_AUTO_SWITCH | ( | ) |
func ReInit | ( | ) |
func RESUS_AUTO_SWITCH | ( | ) |
func SCR_AI_BOT_ALARM | ( | ) |
func SCR_AI_LIB_ATTACKER_KEEPPOSITION | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_ATTACKTARGET | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_AUTO_KEEP | ( | selfAi | ) |
func SCR_AI_LIB_AUTO_KEEP_TURN_OFF_ATTACK | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_AUTOSKILLTIME | ( | idx | ) |
func SCR_AI_LIB_AUTOSP | ( | self | ) |
func SCR_AI_LIB_CATH_MODE | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_CATHERINE | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_CLEARALLTARGET | ( | selfAi | ) |
func SCR_AI_LIB_EXPERT | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_HEALER_FOLLOW_CHA_1_TARGET | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_HEALER_KEEPPOSITION | ( | selfAi | ) |
func SCR_AI_LIB_HEALING | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_HOLD | ( | selfAi | ) |
func SCR_AI_LIB_JACK | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_KEEP_BATTLE_POSITION | ( | selfAi | ) |
func SCR_AI_LIB_KEEPPOSITION_DIST | ( | selfAi | , |
dist | |||
) |
func SCR_AI_LIB_MAXSP | ( | self | ) |
func SCR_AI_LIB_MPHP | ( | self | , |
type | |||
) |
func SCR_AI_LIB_NEARITEM | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_NEARITEM_AUTO | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_NEARTARGET | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_NEARTARGET_ON_HOLD | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_OUTOFRANGE | ( | selfAi | ) |
func SCR_AI_LIB_PUPPET_FOLLOW_CHA_1_TARGET | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_PUPPET_KEEPPOSITION | ( | selfAi | ) |
func SCR_AI_LIB_SKILL2_AUTO | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_SKILL3_AUTO | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_SKILL_AUTO | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_SKILL_AUTO2 | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_SKILLAUTO2 | ( | charnum | , |
skillno | , | ||
selfAi | |||
) |
func SCR_AI_LIB_SKILLUSING | ( | selfAi | , |
prevTS | |||
) |
func SCR_AI_LIB_SUBHEALING | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_TACTICAL | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_TACTICAL2 | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_TARGETAVAILABLE | ( | selfAi | ) |
func SCR_AI_LIB_TARGETITEM | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_TARGETITEM_AUTO | ( | selfAi | , |
prevTS | |||
) |
func SCR_AI_LIB_TARGETKD | ( | selfAi | ) |
func SCR_AI_LIB_TIMER | ( | ) |
func SCR_AI_LIB_TIMERX | ( | ) |
func SCR_AI_LIB_UNHOLD | ( | selfAi | , |
prevTS | |||
) |
func SCR_AI_LIB_USEPOTION_AUTO | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_USERSKILL | ( | selfAi | ) |
func SCR_AI_LIB_USERTARGET | ( | selfAi | ) |
func SCR_AI_LIB_VIKI | ( | self | , |
selfAi | |||
) |
func SCR_AI_LIB_YEGANEH | ( | self | , |
selfAi | |||
) |
func SCR_BULLET_MODE | ( | self | , |
selfAi | |||
) |
func SCR_FORTITUDO_BUFF | ( | self | , |
selfAi | |||
) |
func SCR_KNEEL | ( | self | , |
selfAi | |||
) |
func SCR_LEVITATION | ( | self | , |
selfAi | |||
) |
func SCR_LEVITATION2 | ( | self | , |
selfAi | |||
) |
func SCR_PROVOKE | ( | self | , |
selfAi | |||
) |
func SCR_RESURRECTION | ( | self | , |
selfAi | |||
) |
func SCR_SELF_BUFF | ( | self | , |
selfAi | |||
) |
func SETAUTOHPSPEED | ( | option | ) |
func SKILL_RESET | ( | ) |
func SKILLSAVE_SWITCH | ( | ) |
func SRC_AI_LIB_BUGITEMRESET | ( | ) |
func SRC_AI_LIB_COMMONITEM | ( | self | , |
selfAi | |||
) |
func SRC_AI_LIB_RESETTIME | ( | ) |
func switch_num | ( | numidx | ) |
func Tastics_Char1 | ( | ) |
func Tastics_Char2 | ( | ) |
func Tastics_Char3 | ( | ) |
func USEITEM10_SWITCH | ( | ) |
func USEITEM7_SWITCH | ( | ) |
func USEITEM8_SWITCH | ( | ) |
func USEITEM9_SWITCH | ( | ) |
var AI1 |
var AI2 |
var AI3 |
var ANGIE_MODE = 'CANNON/PROPELLER' |
var AP_Range = 1500 |
var Attack1 = 'ON' |
var Attack2 = 'ON' |
var Attack3 = 'ON' |
var AUTO_SP = 'OFF' |
var AutoHPSpeed = 'OFF' |
var AUTORECOVER |
'OFF' var BUILDNEAR_SW = 'CLOSE'
var BB1 |
var BB2 |
var BB3 |
var broad |
'OFF' var call = 'OFF' var ping = 'OFF' var nuvcam_mode = 'NO'
var Buff1 = 'OFF' |
var Buff1_T1 = 9000 |
var Buff1_T2 = 9000 |
var Buff1_T3 = 9000 |
var Buff2 = 'OFF' |
var Buff2_T1 = 9000 |
var Buff2_T2 = 9000 |
var Buff2_T3 = 9000 |
var Buff3 = 'OFF' |
var Buff3_T1 = 9000 |
var Buff3_T2 = 9000 |
var Buff3_T3 = 9000 |
var Buff4_1 = 'OFF' |
var Buff4_2 = 'OFF' |
var Buff4_3 = 'OFF' |
var Buff4_T1 = 0 |
var Buff4_T2 = 0 |
var Buff4_T3 = 0 |
Buff5_T1 = 9000 |
Buff5_T2 = 9000 |
Buff5_T3 = 9000 |
Buff6_T1 = 9000 |
Buff6_T2 = 9000 |
Buff6_T3 = 9000 |
var Buff_typ1 = 0 |
var Buff_typ2 = 0 |
var Buff_typ3 = 0 |
var Buff_typ4 = 0 |
var Buff_typ5 = 0 |
var Buff_typ6 = 0 |
var BuffExpOfTypeCha1 = 'OFF' |
var BuffExpOfTypeCha2 = 'OFF' |
var BuffExpOfTypeCha3 = 'OFF' |
var BugItem1 |
var BugItem2 |
var BugItem3 |
var BugItemReset = 'Bug Item Reset' |
var BULLET1 = 'OFF' |
var BULLET2 = 'OFF' |
var BULLET3 = 'OFF' |
var C1T1 = 0 |
var C1T2 = 0 |
var C1T3 = 0 |
var C1T4 = 0 |
var C1T5 = 0 |
var C1T6 = 0 |
var C1T7 = 0 |
var C2T1 = 0 |
var C2T2 = 0 |
var C2T3 = 0 |
var C2T4 = 0 |
var C2T5 = 0 |
var C2T6 = 0 |
var C2T7 = 0 |
var C3T1 = 0 |
var C3T2 = 0 |
var C3T3 = 0 |
var C3T4 = 0 |
var C3T5 = 0 |
var C3T6 = 0 |
var C3T7 = 0 |
var cbox_mode = 'NO' |
var CharJob2 |
var CharJob3 |
var Chk1 |
var Chk2 |
var Chk3 |
var fam_mode |
'NO'
var CharJob1
var First = 'STOP' |
var firstload = 0 |
var Follow_1 = 'OFF' |
var g_isDead1 = 'NO' |
var g_isDead2 = 'NO' |
var g_isDead3 = 'NO' |
var gIsBuffing = 0 |
var gOldJob1 |
var gOldJob2 |
var gOldJob3 |
var gTempLead = 0 |
var Heal_SW = 'ON HEALER' |
var Heal_TP = 'FAMILY' |
var HP = 60 |
var info_mode = 'NO' |
var Init = 'NO' |
InitCount = 0 |
var Item1 = 'OFF' |
var Item2 = 'OFF' |
var Item3 = 'OFF' |
var ItemCount1 = 0 |
var ItemCount2 = 0 |
var ItemCount3 = 0 |
var ItemUse |
{ values = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, times = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, timescount = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } var Levi1_Keep
var Jack_Range = 'ON CLOSE' |
var job1 = 'NONE' |
var job1type = 'NONE' |
var job1type_User = 'AUTO' |
var job2 = 'NONE' |
var job2type = 'NONE' |
var job2type_User = 'AUTO' |
var job3 = 'NONE' |
var job3type = 'NONE' |
var job3type_User = 'AUTO' |
var Keep_SW = 'OFF' |
var Levi1_SW = 'OFF' |
var Levi2_Keep |
var Levi2_SW = 'OFF' |
var Levi3_Keep |
var Levi3_SW = 'OFF' |
var Loading = 'NO' |
var Loading_OK = 'NO' |
var Manual_Target = 'OFF' |
6000
var SK1_SW = 'OFF'
var MIN_range = 500 |
var npc_mode = 'NO' |
var pclvl_mode = 'NO' |
var Pick1 = 'OFF' |
var Pick2 = 'OFF' |
var Pick3 = 'OFF' |
var Prov1_T = 0 |
var Prov2_T = 0 |
var Prov3_T = 0 |
var reInit = 'NOW' |
var Reset = 'NOW' |
var Resus_SW = 'OFF' |
var self1 = 'NO' |
var self2 = 'NO' |
var self3 = 'NO' |
var SK1 |
var SK12 |
var SK12_SW = 'OFF' |
var SK12_T = 0 |
var SK13 |
var SK13_SW = 'OFF' |
var SK13_T = 0 |
var SK1_T = 0 |
var SK2 |
var SK22 |
var SK22_SW = 'OFF' |
var SK22_T = 0 |
var SK23 |
var SK23_SW = 'OFF' |
var SK23_T = 0 |
var SK2_SW = 'OFF' |
var SK2_T = 0 |
var SK3 |
var SK32 |
var SK32_SW = 'OFF' |
var SK32_T = 0 |
var SK33 |
var SK33_SW = 'OFF' |
var SK33_T = 0 |
var SK3_SW = 'OFF' |
var SK3_T = 0 |
var skill1chr = {0, 0, 0, 0, 0, 0} |
var skill1count = {0, 0, 0, 0, 0, 0} |
var skill1tim = {0, 0, 0, 0, 0, 0} |
var skill2chr = {0, 0, 0, 0, 0, 0} |
var skill2count = {0, 0, 0, 0, 0, 0} |
var skill2tim = {0, 0, 0, 0, 0, 0} |
var skill3chr = {0, 0, 0, 0, 0, 0} |
var skill3count = {0, 0, 0, 0, 0, 0} |
var skill3tim = {0, 0, 0, 0, 0, 0} |
var SkillSave = 'ON' |
var SP1 = 0 |
var SP2 = 0 |
var SP3 = 0 |
var spcounter = 0 |
var Sum1 = 'OFF' |
var Sum2 = 'OFF' |
var Sum3 = 'OFF' |
var useitem10 = 'OFF' |
var useitem7 = 'OFF' |
var useitem8 = 'OFF' |
var useitem9 = 'OFF' |