AINUTKUNGX
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Functions | |
func | NTARGET_SWITCH () |
func | SCR_ATTACKER_TS_KEEP (self) |
func | SCR_ATTACKER_TS_KEEP_BATTLE (self) |
func | SCR_ATTACKER_TS_USER_SKILL (self) |
func | SCR_ATTACKER_TS_NONE (self) |
func | SCR_ATTACKER_TS_BATTLE_NOMINATE (self) |
func | SCR_ATTACKER_TS_ASSAULT (self) |
func | SCR_ATTACKER_TS_ASSAULT_BATTLE (self) |
func | SCR_ATTACKER_TS_HOLD (self) |
func | SCR_ATTACKER_TS_HOLD_BATTLE (self) |
func | SCR_ATTACKER_TS_HARVEST (self) |
func | SCR_ATTACKER_TS_HARVEST_PICK (self) |
func | SCR_ATTACKER_TS_PICK_ITEM (self) |
func | SCR_ATTACKER_TS_MOVE (self) |
func | SCR_ATTACKER_TS_MOVE_PREVTS (self) |
Variables | |
var | NtargetMode_Switch = 'OFF' |
func NTARGET_SWITCH | ( | ) |
func SCR_ATTACKER_TS_ASSAULT | ( | self | ) |
func SCR_ATTACKER_TS_ASSAULT_BATTLE | ( | self | ) |
func SCR_ATTACKER_TS_BATTLE_NOMINATE | ( | self | ) |
func SCR_ATTACKER_TS_HARVEST | ( | self | ) |
func SCR_ATTACKER_TS_HARVEST_PICK | ( | self | ) |
func SCR_ATTACKER_TS_HOLD | ( | self | ) |
func SCR_ATTACKER_TS_HOLD_BATTLE | ( | self | ) |
func SCR_ATTACKER_TS_KEEP | ( | self | ) |
func SCR_ATTACKER_TS_KEEP_BATTLE | ( | self | ) |
func SCR_ATTACKER_TS_MOVE | ( | self | ) |
func SCR_ATTACKER_TS_MOVE_PREVTS | ( | self | ) |
func SCR_ATTACKER_TS_NONE | ( | self | ) |
func SCR_ATTACKER_TS_PICK_ITEM | ( | self | ) |
func SCR_ATTACKER_TS_USER_SKILL | ( | self | ) |
var NtargetMode_Switch = 'OFF' |